Philosophy

The core goal of the mod is to keep the game as similar to the original as possible, while simultaneously maximizing the fun factor, achieved through improved game balance, smarter AI, and redesign of useless units, spells or other features that drag down the game - in other words, to draw out the full potential of what Master of Magic could have been. A heavy emphasis is placed on Magic and Spells, summoned creatures and artifacts dominate the game, while mundane economy and normal unit armies merely stay relevant through sheer quantity and exist to be outclassed by the much more limitedly available but powerful supernatural forces. Game balance is achieved through a vast array of powerful and diverse abilities and spell effects, all of which having an appropriate amount of counters. Game mechanic changes keep all of the above in mind, and are specifically trying to be AI friendly to make sure the AI can provide a sufficient level of challenge. Obviously, the mod also aims to fix all the bugs and other oversights that exist within the original game. I would like to give my thanks to all the people who kept providing me with feedback and bug reports on the forums or uploaded gameplay videos to help me make this game as good as possible. Many thanks to Sapher, Nelphine, and all the others. I'd also like to give special thanks to Hadriex who provided me with the art for two of the new units, Wild Boars and Gorgons, and regularly has streams of playing Caster of Magic on Youtube. "Seravy""Caster of Magic developer""http://seravy.x10.mx/Wordpress"