Summoning Circle

Spell
Cost: 0 MP

Research Cost: 160 RP

Moves your Summoning Circle to the chosen city.

Developer Comments
''It really makes no sense that you have to spend time and cast a spell just to be able to change the city of summoning, when you can summon ANYWHERE during combat. To make it worse, you can end up having to wait a turn to cast it, and forgetting why and where you wanted to move/ what you wanted to summon. Note that the two spells that could have been abused by this Cost, Recall Hero and Word of Recall, are not available. Finally, the zero cost makes it AI friendly, as the AI lacks the concept of a long term plan and needs to move their circle frequently to ensure they'll have relevant forces everywhere.''

(The AI moves the circle every turn, to one of three possible targets at a 1/3 chance each: their Fortress, their selected “Frontier City” or the next city in their queue of moving the city through every city one at a time. This ensures AI forces will be concentrated where they are needed most, but each city also gets a few summoned creatures in their garrison. The Frontier City is the AI's city that's located on a continent where the AI has the fewest and other wizards the most number of cities, the exact formula I don't remember but it's likely in the changelog somewhere.)

''I wouldn't mind moving the circle to be a UI feature instead, but having to pay a small research cost to get the ability makes sense and I like to keep this idea. The important part is to be able to move it for free once you learn how.''